Apples and Arrows
My entry for "Sully's Pixel Challenge" on Sketchfab, I wanted to capture the joy and mischief that you can explore in Breath of the Wild.
I've sunk many MANY hours into the game, so it felt great to create a little tribute to the game I've enjoyed so much.
When using the magnesis rune to move metal objects, there's a lovely weight to its movements, and I wanted to capture that with a big, arcing beam with the box dragging behind it leaving a trail of destruction.
I always found it weird that you mostly found Apples and Arrows in these crates.
I’ve been playing a great new mobile game called Card Thief. You sneak through castles in search of loot and treasure, while making sure you don’t get caught, all done through card-based gameplay. Plus the art style is rather nice.
Try it out! www.card-thief.com
I recently played through The Legend Of Zelda for the NES and I really enjoyed it!
I saw these centaur enemies and I loved how stumpy their bodies were, even their weird lizardy tail. They’re incredibly difficult to deal with early on in the game, and they shoot magic sword projectiles which do a lot of damage. It turns out that while they look like centaurs, they’re depicted as more lion-like in other games, which makes them a bit more unique.
I wanted to explore some less traditional ideas of what a golem is. We think of them as a lumpy, asymmetrical and dim-witted stone beast, but conceptually they are so much more than that. They are inanimate objects brought to life through magic or other means. They can sort of be anything, really.
A quick image search for golem showed the repeated familiar big lumpy rock man, but there was also a few unique and interesting designs in there too; some animated statues carved into the shape of a human, some more abstract living rubble piles, and even a few cute boulders with big eyes.
Looking at the less frequent designs as inspiration, I tried to avoid the traditional look as much as possible. This being a robotic golem, I had some freedom to add metal joints and wiring to add my own twist, and maybe throw in some smooth wires to contrast the harsh shapes of the rocks. I think numbers 2 and 7 are my favourite from this bunch, perhaps because they lean more towards the robotic...